Answers
Frequently Asked Questions
Everything players ask most about {game}. Can't find your answer? Get in touch.
{game} is a server-authoritative medieval MMORPG built in Unreal Engine 5. Hundreds of players share one persistent open world where they fight, build, trade and forge alliances.
There is no release date yet — {game} is in active, early development. The best way to follow progress and learn about test phases is to join our community.
PC (Windows) is the primary target. Additional platforms may be considered later but are not confirmed.
No — and never will be. Power cannot be bought. Any future monetization will be limited to cosmetics and access. Progress is earned in the world.
Today a single world supports up to 200 concurrent players. Our roadmap raises this to 500 per shard, and ultimately to a zone-sharded world of thousands.
Test phases will be announced in our community first. Join our Discord to be among the first invited to try early builds.
Pricing has not been announced. Whatever the model, it will be fair and free of pay-to-win mechanics.
Requirements will be published closer to a public test. As an Unreal Engine 5 title, it targets modern PCs; we'll share verified specs once builds are stable.
The server is authoritative over combat, stats and the economy. Clients can only request actions — they never decide outcomes. Fighting cheating at the architecture level is one of our core principles.
We aim to support a wide range of European languages. This website is already available in many of them — use the language switcher in the top corner.
The most valuable support right now is your feedback and your presence in the community. Wishlisting, sharing devlogs and testing early builds all help enormously.
During test phases, bug reporting channels are provided in our community. For anything else, email {email} or use our contact page.
Still have questions?
Our community is the fastest place to get answers — and to help shape the game.